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Want to spend more time developing compelling, interactive game play rather than getting bogged down
in network details? You can with Net-Z: a fully extensible, high-level distributed game state engine
designed to build a MP game with. Net-Z's major assets that enable it to eclipse the opposition are:
- innovation: we've done away with inefficient, traditional message passing and brought networking
into the 21st century with Duplicated Objects: a type of decentralized, distributed object customized to
meet game developers' networking needs. You will rejoice at the intuitive descriptive approach we
use that greatly accelerates the implementation of a fully functional networking layer tailored to your
specific game.
- high-level API: we have done all the hard work (so you don't have to) and implemented features such
as fault tolerance, Duplicated Object migration, data extrapolation, and local corrections. This advanced
functionality means your game will transparently recover from faults, will be more tolerant of latency
effects, and will function well under adverse network conditions. Naturally, this can only lead to enhanced
game performance and reliability.
- easy integration: you don't need to be a network expert to Net-Z-enable your game. Net-Z's efficient
API means typically it only takes a day or two to network a game as most functionality can be implemented in
just a few lines of code. You also have the luxury of being able to network your game at virtually any time
during development, including close to the shipping deadline.
but that's not all...
How this benefits you:
- gives you more time to focus on the important things in life - your game
- reduces your network integration time to just a few days
- makes networking a trouble-free, pleasant experience
- enables you to create higher quality games leading to more happy gamers
Supported platforms:
- PlayStation® 2
- Xbox
- GameCube *
- Microsoft Windows®
- Microsoft PocketPC
- Linux
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