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Net-Z Specifications

HIGH-LEVEL FUNCTIONALITY

 

Duplicated Objects

   • automatic duplication

   • object migration

   • fault-tolerance toggle

   • remote creation/destruction

   • remote method calls

   • dataset data types

      -    int, char, float, string, array, custom, etc.

   • dataset update policies

      -    constant, extrapolated, upon request,

         unreliable, reliable, custom, etc.

 

Dead reckoning (data extrapolation)

   • error thresholds

      -    constant

      -    distance-based

   • adjustable parameters

      -    tracking and convergence

   • continuity breaks

   • local corrections

   •  custom dead reckoning

      -    custom dataset properties

      -    multiple update filters

 

Object load balancing

   • load distribution across stations

 

Voice for Quazal Net-Z

   • LPC10, OpenLPC, GSM, user plug-in

 

SyncSim for Quazal Net-Z

• debugger 

     • automatic breakpoints,

     • input logs

     • output to any device (memory, file, host, etc.)

•  replay capabilities (record, playback)

•  checksum controls (internal, simulation, up to 5 user-defined)

•  packet processing (ordering, sequencing, bundling)

•  deterministic simulation clock

•  deterministic random number generator

•  automatic pacing for coherent frequency

•  steps bundling to prevent frame locks

•  input delay automatically adjusted within user-defined boundaries

 

Operation security

• SafetyExecutive ensures that operations are not called incorrectly

 

General features

   • integrates with existing class hierarchy

   • single and multithreaded models

   • user-defined classes and attributes

 

 

 

 

LOW-LEVEL PROTOCOLS

Transport protocol

   • reliable UDP transport

   • Kerberos-based authentication

   • customizable transport settings

   • optional user-defined protocol

 

Message protocol

   • data compression

      -    LZRW1, LZSS, Splay Tree, user plug-in

   • data encryption

      -    RC4, user plug-in

   • cryptographic checksums

      -    MD5, UMAC, HMAC, CRC, user plug-in

   • marshalling/demarshalling

      -    across any platform

   • bundling

   • packet transmission

      -    routing and broadcast

 

 

DEVELOPMENT

 

Simulation and testing

   • object monitor tool

   • network emulation

      -    input and output bandwidth

      -    latency and jitter

   • performance counters

      -    dataset and transport

   • event and trace logging

 

Topologies

   • client/server

   • peer-to-peer

   • hybrid

 

Game management

   • session fault tolerance

   • lobby services

      -    interfaces with Quazal and 3rd party

   • station and client authentication

   • session discovery protocol

   • global time synchronization

 

Fully source coded framework

   • real-time 3D

 

 

TARGET PLATFORMS

PlayStation® 2

PlayStationÆ Portable (infrastructure and ad-hoc)

PlayStationÆ 3

XboxÆ

XboxÆ 360

Microsoft WindowsÆ

Linux*

Mac OS X*

Net-Z Mini-Showcase

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