Ever wanted to own the best online technology or standardize online features across your full game portfolio? This is what Quazal Enterprise is about: proven in-game technology and robust online infrastructure, with source code and no strings attached.

Unlimited, Perpetual and Royalty-Free Licensing
A Quazal Enterprise License is a perpetual license for the products of your choice. It can range from our in-game multiplayer engine (Net-Z) to Quazal's entire product line. Under such a license, you would be authorized to embed Quazal's technology into as many games as needed, provided the same are developed and/or published by you. A Quazal Enterprise is a fully-paid upfront license, and you will then be able to ship as many titles as you want, without worrying about any additional licensing with Quazal.

Source Code Provided
Quazal provides full source code for all chosen products. The code comes well-documented, along with unit tests, integration tests and system tests. We also provide our build environment, which allows for very efficient code development on multiple platforms with a small dedicated programming team. Quazal's Enterprise Licenses comes with full rights to enhance, modify and grow the core technology as you see fit, and when coupled with the perpetual licensing above, all perceived risks with dealing with an independent middleware company like Quazal can be eliminated. Quazal continues to provide code drops for a period of time after the acquisition of the Enterprise License.
Self-Hosting Rights
Along with source code, Quazal provides backend server code, which opens up the possibility for you to host your own titles. A comprehensive set of tools to deploy new sandboxes, monitor and benchmark performance and uptime, along with a custom statistics package. All the processes necessary to ensure smooth 24x7 operations are documented, which would allow your system administrators to consistently deliver a high level of service and drastically reduce human errors.
Support & Transition Services
A subscription to all major code releases we do for a pre-determined period. Obviously as you modify and mold the technology in your own direction, you can take or leave these as you see fit, and can renew your subscription if necessary. If you already have titles hosted with us, and wish to move them to your own facilities, we can work with you on a transition plan to make that happen in as timely a fashion and as safe a fashion as possible. Similarly, we can be tasked with ramping up and training your team through repeated training visits, or full-time on-site work, to make sure that your internal knowledge level is raised as quickly as possible.
Case Study
Ubisoft uses an heterogenous mix of external and internal technology for online. After a review of their long-term requirements for online, they benchmarked all existing technologies (external and internal) and came to the conclusion that Quazal would enable them to innovate much faster than moving forward with internal development. With its extensible core and proven reliability in high-profile game launches, Rendez-Vous was highly recommended as the foundation for the Technology Group. The rest is history: Ubisoft secured an Enterprise License and consulting services from Quazal and intend to use it to deploy innovative new functionality for online and multiplayer play.