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Our Team

Warning: Modified Pictures!Fake old sylvain photo

Sylvain Beaudry – Chief Executive Officer

Sylvain graduated from Laval University in 1995 as a software engineer. He then founded iXmedia, a web developer in Quebec City. After a few years, he was ready to tackle a different challenge and decided to create a second company in Montreal to focus on the problems related to multiplayer games. After two years of back-and-forth between Quebec City and Montreal, he finally established himself in Montreal and sold his majority stake in iXmedia to his long-date friend and colleague Carl-Frederic De Celles. 

Over the lifetime of Quazal, he gained a lot of experience dealing with investors (having raised $7.54M), managing personnel (having dealt with 54 Quazalians) and ensuring commercial success of our products (with $20M cumulative revenues). Overall, he's been having a lot of fun with a wonderful team of passionate individuals...   

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Henry Ryan – Chief Operations Officer

Henry Ryan is responsible for overall company efficiency, as well as hosting operations. He brings to the company extensive leadership experience, having successfully managed significant teams. Prior to Quazal, Henry was Director of Engineering and Operations at EA.com, where he held a series of management positions with increased responsibilities. He offered major contributions to European EA.com business strategy, managed the creation and implementation of the server infrastructure and oversaw the implementation and operation of the EA.com CRM system among other responsibilities. Henry holds an MBA from Europe’s leading business school, IMD in Lausanne, Switzerland. He has also held management positions at J M Huber, Credit Suisse First Boston and Dell Computer.

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Martin Lavoie – Chief Technology Officer

Since graduating with a BSc in Computer Science, Martin Lavoie has accumulated over 16 years of experience in distributed object computing and fault-tolerant distributed systems for both the research and private sectors. Most recently, Martin developed a fault-tolerant distributed file system for multimedia streaming and integrated the technology in high performance servers currently used in North America, Europe and Asia. Martin has, together with Carl Dionne, architected Quazal’s technology.

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Carl Dionne – Chief Architect

Carl Dionne leads the software engineering organization which is responsible for design, development and delivery of software technologies for Quazal Net-Z® and Quazal Rendez-Vous®. With 15 years of technical development experience, Carl Dionne has always had a strong focus on product execution and delivery in the context of complex distributed simulations and multi-agent systems. He wrote several technical papers and is co-inventor on many patents. After completing an MSc in Distributed Computing, he managed several research projects on distributed simulations for the Canadian Department of National Defense.

Cathy Woods – Vice-President of Finance

After her studies in Finances and Administration, Cathy worked at a couple of companies in various domains to develop her financial acuity. She joined Quazal in February 2001 and rapidly, she demonstrate outstanding abilities to take the job of Director of Finances. Driven by interesting challenges and new opportunities, Cathy becomes an important person as part of Quazal's management team. She has been recently promoted to her current appointment and is responsible for finances, administration and human resources.

Mike Drummelsmith – Director of Business Relations

Mike has been with Quazal since early 2003, and has been responsible for Developer Relations, Sales and Marketing since then.  In helping Quazal grow to be a profitable company, increasing both the quantity and quality of projects with which Quazal was involved and expanding their reach within the industry, Mike has recently been promoted to Director of Business Relations.  He still has far too large a portion of his brain devoted to game, publisher and developer trivia.

Benoit Martel – Development Team Lead

Benoit joined Quazal in early 2007 with a B Sc in Computer Science and 10 years of software development experience. He was previously at Oracle where he occupied various technical lead positions developing scalable and highly available enterprise calendaring systems. In particular he was involved with NetSuite Calendar, CorporateTime and Oracle Collaboration Suite on debugging, maintaining and evolving these large codebases through changes in design, programming languages and company structure. He now leads day to day technical support and product development at Quazal.


 

Timeline

2008-2009
The company is able to orchestrate a management buyout of its venture capital investors. Quazal is now fully-owned by the management team. This allows for a new licensing scheme involving source code: Quazal Enterprise Licensing. With this,  publishers are able to secure a perpetual and unlimited license of Quazal products and source code. Quazal starts offering custom development and professional services to select customers.  

2003-2007
The company changes its name to "Quazal". Shortly after, we release our massively multiplayer solution: Quazal Eterna™ that is soon implemented in a PC game. A year later, Quazal releases an robust lobby solution to challenge the already-established GameSpy. Many customers unsatisfied with the quality of their customer support then opt for Quazal's products, which leads the company to an era of sustained growth.  

2000-2002
Quazal launches Net-Z at the Game Developers Conference in March 2000. It's a huge success and we receive more than 200 requests for evaluations. We start investigating porting our technology to consoles and we receive our Sony PlayStation 2 development kit in 2001, with a first version of Net-Z following a few months later.

1998-1999 
Quazal starts its operations in March 1998 with 4 people under the name "Proksim". The original mission is to create technology to sustain 100,000 players in a single virtual environment. As we strive to achieve high performance networking, we start by tackling latency and bandwidth issues for 16 player games. After extensive study of military technology (DIS, HLA) and object-oriented frameworks (CORBA), we create a novel approach to networking, with the invention of Duplicated Objects and the associated Data Description Language (DDL), for which Quazal received a number of patents.  

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